SONIC CINEMA - WEEK #5 · SUNDAY, APRIL 2
Sunday, April 2 · 14:00 - 19:00
Tickets on shotgun only - limited capacity
35-37 Rue des Francs-Bourgeois, Paris 75004
Sunday, April 2· 14:00 - 19:00
[Come and go as you please, stay as long as you're entranced]
Francisca Rocha Gonçalves, 2182 kHz (4DSOUND installation)
William Russell, Lost Spaces: Oceans (4DSOUND installation)
Walter Sallinen, From a great height (4DSOUND installation)
ABOUT SONIC CINEMA
To visit Sonic Cinema is to enter a liminal zone - a ‘space of possibles’ where Spatial Sound fundamentally enhances and alters the ways stories are told and experienced.
A pure sonic experience, set in complete darkness - the Sonic Film is a film that the audience inhabits and experiences with their whole body. Uninhibited by the visual sense with its defined boundaries, this new medium enhances one's physiological experience, vastly expanding possibilities for narrative creation and embodiment.
This Sunday, join us for a 5-hour exploration of sound and space that goes beyond music. Immerse yourself in mesmerizing soundscapes and experience two captivating sound works that will loop continuously throughout the day. Come and go at your leisure
ABOUT THE ARTIST & THE PROJECTS
2182 kHz by Francisca Rocha Gonçalves focuses on the problem of underwater noise pollution and the concept of “auditory masking”. It offers a sensory exploration of geologic, biologic and anthropogenic sounds, revealing the potential challenges aquatic fauna face to communicate. It is inspired by the radio frequency 2182 kHz, one of the international calling and distress frequencies for maritime radiocommunication.4DSOUND Sound Spatialization by Shehryar Ahmad
Francisca Rocha Gonçalves is a researcher from Porto with a degree in Veterinary Medicine from ICBAS (University of Porto), a Multimedia Master in Interactive Music and Sound Design from FEUP (University of Porto), and enrolled in a Digital Media PhD at FEUP (University of Porto) under the program UT Austin | Portugal CoLab. Presently she is a guest researcher at the IGB - Leibniz Institute of Freshwater Ecologies and Inland Fisheries supported by FCT Portugal (Science and Technology Foundation), collaborating with the Aquatag Project. She is an artist in residence at MONOM supported by Shuttle Program - Plaka Porto. She is co-founder of the artistic collective Openfield Creative Lab and the Ocean Soundscape Awareness project – ØSAW.
She focuses on acoustic ecology and ecoacoustics in artistic creation concerning the ocean soundscape and vibroscape. By developing artistic artefacts that reveal the problem of noise pollution in underwater environments, she aims at fostering environmental awareness through creative practice, performance, and sound art.
As SINØ, she performs live exploring water and underwater soundscapes as a medium. SINØ recently received an award from the Coastal Futures International Competition of Ecoacoustic Music, a partnership between Coastal Futures Conservatory at the University of Virginia and Ecosono.
From a great height by Walter Sallinen examines subsidence and love for grief. It’s an eerie invitation into an underwater world of the hidden depths and transgressing powers, playing with the emancipatory potentials of lamentation. 4DSOUND Sound Spatialization by Tilo von Ketelhodt
Walter Sallinen is a Helsinki-based composer and sound artist. Sallinen’s artistic practice explores the potential of interdisciplinarity both as a compositional tool and as a key for unforeseen collaborative concepts. Following the spatial exploration of ever-ascending and -accelerating pitches and rhythms in the electroacoustic sound ritual UXO, Sallinen has deepened his interest in creating architectural sonic states as reflections of an all too hyper-normalised reality.
William Russell, Lost Space: Oceans
A journey from the city, out to sea and then deep into a subaquatic oceanic world, Lost Spaces: Oceans submerges the listener in an enchanting, surreal and rich bio-acoustic environment - a pristine subaquatic life, invisible to most before morphing into the harsh reality of today's subaquatic sonic ocean-scape.
A collaboration between Monom Studios' Creative Director and 4DSOUND designer, William Russell and artist/researcher Robertina Šebjanič and supported by Projekt Atol Institute.
William Russell is an Australian-born spatial sound artist, composer, and the co-founder and creative director of Monom Studios. With a background in spatial sound design and classical percussion, William has collaborated with over 150 artists since the opening of Monom Studios in December 2017 to produce and present more than 100 spatial sound works across a diverse range of genres and disciplines, including music, dance, opera, theater, and virtual and augmented reality.
As an artist, William is particularly focused on creating and recreating the sonic and spatial dynamics of climate phenomena. His works incorporate music to inspire empathetic awareness of the environment and highlight the inseparable connection between humans and nature. Based in Berlin, William continues to make significant contributions to the creative industry through his innovative and groundbreaking works, inspiring new generations of spatial sound artists.
What is SPATIAL sound? Spatial sound is a term to describe the way we have evolved to perceive space through sound - it refers to the way we hear sound naturally in the world around us, in all its complexity and depth. From above, below, around us, through and within us. The perfect spatial sound experience is the one we experience every day. When we refer to spatial sound technology, this is technology that aims to recreate this effect.
For a better experience we recommend having cell phones turned off as light can distract from the experience.
If you need to leave the room in the middle of the session, please do so in silence.
No cash accepted for the tickets, all the tickets are sold only on shotgun. Possibility to buy directly at the beginning of the event on shotgun.
Spatial Sound by MONOM Studios
Thanks to Dover Street Market Paris
Visual identity by Studio Doppelgänger